alongside dialogue

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00:54 Jul 24, 2020
English to French translations [PRO]
Tech/Engineering - Games / Video Games / Gaming / Casino
Additional field(s): Computers: Software, Media / Multimedia
English term or phrase: alongside dialogue
Definition from What Games Are:
Alongside dialogue is a technique for delivering character dialogue, voiceovers or other speech during the course of play. In effect the player plays and the alongsides play as a backing track, ideally helping to paint the picture of the game world and not relying on the player to notice specific details.

Example sentence(s):
  • Techniques of storysense revolve around portraying a world in motion. Short cut scenes that set tasks, scrolls and other discoverable items, user interface elements, alongside dialogue and incidentals are all key tools. The idea is to keep the player on the move, interested in the world while at the same time fascinated by the play. Theology Gaming
  • For the uninitiated, a visual novel is a partially voice acted video game with little or no gameplay beyond clicking dialogue options. Visually, it usually consists of images of characters presented alongside dialogue boxes, and the occasional full screen image. Gabriel Writing
  • Every mainstream work of entertainment exists somewhere along this spectrum: comic books are a marriage of the two, using descriptive artwork alongside dialogue and monologue to convey the characters and scenarios depicted on the page. Eagle Eye Media
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Question posted on behalf of translation team:
GBK video game and software specialists GBK video game and software specialists


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Summary of translations provided
5environnement sonore
Samuel Clarisse
5 -3Aboiements
Ismaël Kouddane


Discussion entries: 1





  

Translations offered


5 hrs   confidence: Answerer confidence 5/5 peer agreement (net): -3
Aboiements


Definition from La chronique Merci Dorian:
Un aboiement est une prise de parole ou un bref échange qui se produit lors d'une phase de gameplay (où le joueur est actif), dans un jeu vidéo.

Example sentence(s):
  • Les aboiements sont des petites phrases lancées à la volée par lesquelles les personnages secondaires intéragissent avec le joueur. - La chronique Merci Dorian  
Ismaël Kouddane
Morocco
Local time: 15:14
Native speaker of: Native in ArabicArabic, Native in FrenchFrench

Votes in favor of/against selecting this as the best translation of the term asked
neutral  Sandra Mouton: Pas sûre qu'"alongside dialogue" soit la même chose que les "barks"
3 hrs
  -> Voir la référence.

No  Samuel Clarisse: Ce ne sont pas des "barks"
12 hrs
  -> Voir la référence.

No  Christine HOUDY: Barks : aboiements... Il n'y a pas que cela
30 days

No  Quentin NEVEN: Cela ne correspond pas à la définition donnée
1266 days
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17 hrs   confidence: Answerer confidence 5/5
environnement sonore


Definition from Kanpai:
Autant que l’image, l’environnement sonore immerge le joueur dans un univers et participe de sa cohérence.

Example sentence(s):
  • Concernant les sons diégétiques : les sons non dynamiques sont par exemple ceux qui peuplent l’environnement du personnage mais sur lesquels le joueur ne peut intervenir. Pour les sons adaptatifs, Collins prend l’exemple du jeu The Legend of Zelda : Ocarina of Times (Nintendo, 1998), où à l’aube il est possible d’entendre le chant du coq, le son des oiseaux durant la journée et les hurlements d’un loup la nuit. Enfin, les sons diégétiques interactifs correspondraient notamment à l’exemple précédent de l’épée agitée par un personnage. - Openedition  

Explanation:
"Dialogue" en anglais mais qui va au-delà de la communication des personnages.
"Environnement" en français est bien mieux adapté
Samuel Clarisse
France
Local time: 16:14
Native speaker of: Native in FrenchFrench
PRO pts in category: 209

Votes in favor of/against selecting this as the best translation of the term asked
Yes  Christine HOUDY: Neutre ; fonds sonores vocal et environnemental
1 day 15 hrs

No  Ismaël Kouddane: We're not talking about all sounds, but voiceovers in the gameplay. This term is inaccurate.
2 days 12 hrs
  -> Les objets ne parlent pas... "Techniques of storysense revolve around portraying a world in motion. Short cut scenes that set tasks, scrolls and other discoverable items, user interface elements, alongside dialogue and incidentals are all key tools."

neutral  Sandra Mouton: Je pense que votre solution est trop large car elle donne au lecteur francophone l'impression qu'il s'agit de tous les sons, pas uniquement de dialogues, comme le montre votre référence.
2 days 12 hrs
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