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Freelance translator and/or interpreter, Verified site user
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Spanish to English: Spanish - English - Business General field: Bus/Financial Detailed field: Business/Commerce (general)
Source text - Spanish La economía de los mundos virtuales
San Francisco, (EFE) — Tienen millones de miembros, leyes y normas propias y, cada vez más a menudo, su propia moneda: las redes sociales y otros mundos virtuales se han convertido en pequeñas economías que mueven ya más de mil millones de dólares online.
Juegos como World of Warcraft y redes como Facebook o hi5 son generalmente gratis para el usuario, pero sus miembros gastan cada vez más dinero en artículos y servicios virtuales que a menudo hay que pagar en divisas que sólo existen en Internet.
Los expertos resaltan que estos sitios se han convertido en economías virtuales que facturan cada vez más dinero a medida que los usuarios pasan más tiempo en ellos.
Según cálculos de la Universidad de Indiana, EEUU, los internautas gastan al menos 1.000 millones de dólares anuales en divisas virtuales, especialmente en las usadas en algunos juegos online como World of Warcraft.
La compra de divisas de la red es tan popular que está a punto de alcanzar a la publicidad como fuente de ganancias.
Translation - English The Economy in the Virtual Worlds
San Francisco, (IRIN) - They have millions of members, laws and rules and, increasingly often, its own currency: the social networks and other virtual worlds have become smaller economies that move more than one billion dollars online.
Games like World of Warcraft and networks such as Facebook and hi5 are generally free to the user, but its members increasingly spend money on virtual items and services that often must be paid in currencies that are only available online.
The experts stress that these sites have become virtual economies that billed more and more money as users spend more time on them.
According to estimates by the University of Indiana, USA, Internet users spend at least 1,000 million dollars a year in virtual currencies, particularly those used in some online games like World of Warcraft.
The purchase of foreign exchange in the network is so popular that it is about to reach the advertising as a source of profit.
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Translation education
Bachelor's degree - De la Salle University
Experience
Years of experience: 17. Registered at ProZ.com: May 2009.